Design Salon Recap: Michael Rohd

On March 19th, Michael Rohd joined us in a discussion about process design and creative facilitation. Watch the recording here.  READ MORE »

Design Salon Recap: Michael Rohd

On March 19th, Michael Rohd joined us in a discussion about process design and creative facilitation. Watch the recording here.

READ MORE »

Once in a while, our team of writers step back from our conceptual musings to get into what design looks like on the ground. As part of this move, we will be presenting a series of interviews with real designers from many walks of life. First up, Andrew Parr, an Escape Room Designer. READ MORE »

Escaping Design Stereotypes: An Interview with Escape Room Designer Andy Parr

Once in a while, our team of writers step back from our conceptual musings to get into what design looks like on the ground. As part of this move, we will be presenting a series of interviews with real designers from many walks of life. First up, Andrew Parr, an Escape Room Designer. READ MORE »


  A continuum is one continuous sequence in which adjacent (or closely located) elements are not perceptibly different from each other, but the extremes are quite distinct. In other words, if someone were to move from point A to point B of a conti … READ MORE »

A rainbow colored circle showing the five discourses

Here, There, and (Potentially) Everywhere

  A continuum is one continuous sequence in which adjacent (or closely located) elements are not perceptibly different from each other, but the extremes are quite distinct. In other words, if someone were to move from point A to point B of a conti … READ MORE »


Innovative organizations need to shield themselves from the influences of the status quo culture while simultaneously creating an alternative one. READ MORE »

Sustaining Innovative Culture (or How to Breathe on Mars)

Innovative organizations need to shield themselves from the influences of the status quo culture while simultaneously creating an alternative one. READ MORE »


Design is having a moment buoyed by the emergence of design thinking. What started as a science, literally “design science,” is now a buzzword in the business world and beyond. I argue that everyone is talking about design and I’ll prove it, with some … READ MORE »

Who is Talking About Design?

Design is having a moment buoyed by the emergence of design thinking. What started as a science, literally “design science,” is now a buzzword in the business world and beyond. I argue that everyone is talking about design and I’ll prove it, with some … READ MORE »


The word "Inspired" over an arial view of the Paris Las Vegas casino

Melissa is having a great time Talking About Design at AECT (Association for Educational Communications and Technology) in Vegas! Check out the Five Discourses of Design in Education presentation. READ MORE »

AECT Talks About Design!

Melissa is having a great time Talking About Design at AECT (Association for Educational Communications and Technology) in Vegas! Check out the Five Discourses of Design in Education presentation. READ MORE »


Processes and systems keep artifacts, experience, and culture afloat. Just like a five discourse juggler.  READ MORE »

Illustration of a person on a unicycle juggling 3 objects

Representing the Five Discourses: The Juggler

Processes and systems keep artifacts, experience, and culture afloat. Just like a five discourse juggler.  READ MORE »


Microscopic view of microbes in a petri dish

Design is simultaneously intentional and ambiguous. Like scientists with Petri dishes, designers know how to use this to their advantage. READ MORE »

The Paradox of the Petri Dish, AKA Culturing a Culture

Design is simultaneously intentional and ambiguous. Like scientists with Petri dishes, designers know how to use this to their advantage. READ MORE »


Talking about design matters because when we do so, we talk about humanity—and humanity matters. It matters how we talk about design because words are the singular most powerful force available to humans. READ MORE »

An image of two people describing a number on the ground. To one it looks like a 6, to the other it looks like a 9.

Why Does How We Talk About This Matter?

Talking about design matters because when we do so, we talk about humanity—and humanity matters. It matters how we talk about design because words are the singular most powerful force available to humans. READ MORE »


A diagram showing culture at the center of experiences, artifacts, systems and processes

Drawing about design: A picture is worth a thousand words, so we have been exploring the five discourses through visual representations. But sometimes pictures bring us back to words. Check out the results of Punya’s SPACE word plays. READ MORE »

Representing the Five Discourses: SPACE

Drawing about design: A picture is worth a thousand words, so we have been exploring the five discourses through visual representations. But sometimes pictures bring us back to words. Check out the results of Punya’s SPACE word plays. READ MORE »


Design is creating a space in complexity and interacting inside that space. Effective designers bring with them particular knowledge, practices, tools, and a frame of judgment or connoisseurship. Design is not generalities, clarity, or problem solving. READ MORE »

a sketch representing overlapping design considerations

Response: What is (and is Not) Design

Design is creating a space in complexity and interacting inside that space. Effective designers bring with them particular knowledge, practices, tools, and a frame of judgment or connoisseurship. Design is not generalities, clarity, or problem solving. READ MORE »


The word "LOOK" painted on a street at a crosswalk

Design, at its core is about intention. Design is an intentional move toward a more preferable solution, regardless of the concreteness of the final product. READ MORE »

What is (and is Not) Design?

Design, at its core is about intention. Design is an intentional move toward a more preferable solution, regardless of the concreteness of the final product. READ MORE »


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