Digital Age, Digital Selves: Games, Technologies, and Media in Education

Join us for our next design salon with Amanda LaTasha Armstrong, Friday August 13!  READ MORE »

Promotional flyer for design salon

Digital Age, Digital Selves: Games, Technologies, and Media in Education

Join us for our next design salon with Amanda LaTasha Armstrong, Friday August 13!

READ MORE »

Design is about action, and we are exploring some ways to make our framework more actionable. Check out five embodied representations for understanding our core framework, now The Five SPACES FOR Design in Education. READ MORE »

Five Perspectives for the Five Spaces for Design in Education

Design is about action, and we are exploring some ways to make our framework more actionable. Check out five embodied representations for understanding our core framework, now The Five SPACES FOR Design in Education. READ MORE »


Once in a while, our team of writers step back from our conceptual musings to get into what design looks like on the ground. As part of this move, we will be presenting a series of interviews with real designers from many walks of life. First up, Andrew Parr, an Escape Room Designer. READ MORE »

Escaping Design Stereotypes: An Interview with Escape Room Designer Andy Parr

Once in a while, our team of writers step back from our conceptual musings to get into what design looks like on the ground. As part of this move, we will be presenting a series of interviews with real designers from many walks of life. First up, Andrew Parr, an Escape Room Designer. READ MORE »


A rainbow colored circle showing the five discourses

  A continuum is one continuous sequence in which adjacent (or closely located) elements are not perceptibly different from each other, but the extremes are quite distinct. In other words, if someone were to move from point A to point B of a conti … READ MORE »

Here, There, and (Potentially) Everywhere

  A continuum is one continuous sequence in which adjacent (or closely located) elements are not perceptibly different from each other, but the extremes are quite distinct. In other words, if someone were to move from point A to point B of a conti … READ MORE »


Innovative organizations need to shield themselves from the influences of the status quo culture while simultaneously creating an alternative one. READ MORE »

Sustaining Innovative Culture (or How to Breathe on Mars)

Innovative organizations need to shield themselves from the influences of the status quo culture while simultaneously creating an alternative one. READ MORE »


Design is having a moment buoyed by the emergence of design thinking. What started as a science, literally “design science,” is now a buzzword in the business world and beyond. I argue that everyone is talking about design and I’ll prove it, with some … READ MORE »

Who is Talking About Design?

Design is having a moment buoyed by the emergence of design thinking. What started as a science, literally “design science,” is now a buzzword in the business world and beyond. I argue that everyone is talking about design and I’ll prove it, with some … READ MORE »


Melissa is having a great time Talking About Design at AECT (Association for Educational Communications and Technology) in Vegas! Check out the Five Discourses of Design in Education presentation. READ MORE »

The word "Inspired" over an arial view of the Paris Las Vegas casino

AECT Talks About Design!

Melissa is having a great time Talking About Design at AECT (Association for Educational Communications and Technology) in Vegas! Check out the Five Discourses of Design in Education presentation. READ MORE »


Illustration of a person on a unicycle juggling 3 objects

Processes and systems keep artifacts, experience, and culture afloat. Just like a five discourse juggler.  READ MORE »

Representing the Five Discourses: The Juggler

Processes and systems keep artifacts, experience, and culture afloat. Just like a five discourse juggler.  READ MORE »


Design is simultaneously intentional and ambiguous. Like scientists with Petri dishes, designers know how to use this to their advantage. READ MORE »

Microscopic view of microbes in a petri dish

The Paradox of the Petri Dish, AKA Culturing a Culture

Design is simultaneously intentional and ambiguous. Like scientists with Petri dishes, designers know how to use this to their advantage. READ MORE »


An image of two people describing a number on the ground. To one it looks like a 6, to the other it looks like a 9.

Talking about design matters because when we do so, we talk about humanity—and humanity matters. It matters how we talk about design because words are the singular most powerful force available to humans. READ MORE »

Why Does How We Talk About This Matter?

Talking about design matters because when we do so, we talk about humanity—and humanity matters. It matters how we talk about design because words are the singular most powerful force available to humans. READ MORE »


Drawing about design: A picture is worth a thousand words, so we have been exploring the five discourses through visual representations. But sometimes pictures bring us back to words. Check out the results of Punya’s SPACE word plays. READ MORE »

A diagram showing culture at the center of experiences, artifacts, systems and processes

Representing the Five Discourses: SPACE

Drawing about design: A picture is worth a thousand words, so we have been exploring the five discourses through visual representations. But sometimes pictures bring us back to words. Check out the results of Punya’s SPACE word plays. READ MORE »


a sketch representing overlapping design considerations

Design is creating a space in complexity and interacting inside that space. Effective designers bring with them particular knowledge, practices, tools, and a frame of judgment or connoisseurship. Design is not generalities, clarity, or problem solving. READ MORE »

Response: What is (and is Not) Design

Design is creating a space in complexity and interacting inside that space. Effective designers bring with them particular knowledge, practices, tools, and a frame of judgment or connoisseurship. Design is not generalities, clarity, or problem solving. READ MORE »


Design, at its core is about intention. Design is an intentional move toward a more preferable solution, regardless of the concreteness of the final product. READ MORE »

The word "LOOK" painted on a street at a crosswalk

What is (and is Not) Design?

Design, at its core is about intention. Design is an intentional move toward a more preferable solution, regardless of the concreteness of the final product. READ MORE »


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